Which are you most looking forward to?
May 2012Widely credited with creating the rhythm-game genre, 1996’s PaRappa the Rapper paved the way for music game mega-hits such as Dance Dance Revolution, Guitar Hero, and Just Dance. Its titular rapping dog, Parappa, stood alongside Crash Bandicoot and Spyro the Dragon as the face of Sony’s emerging PlayStation brand.
Originally conceived by developer NanaOn-Sha, PaRappa’s gameplay was relatively simple. Each level had Parappa rapping alongside a fellow rapper about various everyday things, such as learning to drive a car, bathroom troubles, and karate lessons. The game was very reminiscent of “Simon Says”, with Parappa having to repeat each line delivered by the other rappers through timed button presses. If the right buttons weren’t pressed at the right time, Parappa’s rapping would not be up to snuff.

Part of PaRappa’s appeal was its charm. It never took itself too seriously. Its paper cutout art-style was a clear influence on Nintendo’s Paper Mario. Plus, the raps were just so wonderfully cheesy, going along perfectly with its Nick Jr.-style aesthetic.
NanaOn-Sha followed up the game with a sequel for the PS2 in 2001, but other than a PSP port in 2006, PaRappa hasn’t been heard from since. Without even a release on the PlayStation Network’s PSOne Originals to hold fans over, a new entry in the PaRappa the Rapper series is long overdue.

How it could work today:
It’s a wonder Sony didn’t release a new PaRappa game to capitalize on the music game craze of 2005-2010. The combination of an exclusive game in the PS3’s line-up, the huge popularity of Guitar Hero and SingStar, and the nostalgia associated with PaRappa could have been a huge boost to the PS3’s struggling early years.
That being said, now is as good a time as ever for Parappa to make a comeback. The inclusion of Parappa in Sony’s recently announced PlayStation All-Stars Battle Royale has built up some buzz around the character. Much like how Super Smash Bros.’ Marth and Roy helped introduce Fire Emblem to the masses, Parappa may do the same thing for his game. It’s entirely feasible that Sony could have put him in the game as a build-up for a return from a decade-long absence, much like Super Smash Bros. Brawl did for Pit with the recently released Kid Icarus: Uprising.

As for development and gameplay, there are multiple routes that Sony could take. Ideally, they could bring back original developer NanaOn-Sha. However, this wouldn’t be necessary as long as Sony could capture the spirit of the original games. Keeping the core, rhythm-based gameplay would be a legitimate route to take, though a little safe. To bring the series back with a bang, Sony would have to offer their own take on the advancements in rhythm gaming in recent years.
Interesting things could be done with Sony’s Move peripheral, or better yet, use the microphone that comes with it to rap alongside Parappa’s cheesy-yet-awesome rhymes. For players not interested in these seemingly gimmicky methods of play, the game could include the classic timed button-press style.

A new PaRappa the Rapper game would be perfect for this current generation of nostalgia-craving gamers. With PlayStation All-Stars Battle Royale set to reintroduce the character, and music-game genre open ready for new blood, a new PaRappa game could provide a fresh musically driven experience for a new generation of all ages.
Games that Need Comebacks: PaRappa the Rapper - Article on gamrReview
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OK, OK, so you probably have heard of some of these (do us all a favour and don't write in to tell us how amazing you are). But we're willing to bet that the vast majority of gamers haven't heard of most of these games, and that's unfortunate. Each year sees the release of hundreds of console games (thousands if you move into PC and iOS territory), and only a handful of those receive much media attention, even in the dedicated gaming press. It means a lot of great - often indie titles - fall by the wayside. So we're looking to give a little extra publicity to a handful of those titles - this is a list of the 13 most highly rated such games we reviewed in 2011:

gamrReview score: 9.1
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To The Moon
gamrReview score: 9.0
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Cthulhu Saves the World

gamrReview score: 8.6
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Bangai-O HD: Missile Fury

gamrReview score: 8.6
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Hamilton's Great Adventure

gamrReview score: 8.5
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The Adventures of Shuggy

gamrReview score: 8.5
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Monster Tale

gamrReview score: 8.5
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Skydrift

gamrReview score: 8.5
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gamrReview score: 8.0
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gamrReview score: 8.0
Read the review

gamrReview score: 8.0
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Leedmees

gamrReview score: 8.0
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Hector: Badge of Carnage Series

gamrReview scores:
Episode 1 - 7.8
Episode 2 - 6.8
Episode 3 - 8.0
13 Great Games From 2011 That You've Probably Never Heard Of - Article on gamrReview
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- Radiant Silvergun (X360) - review - sales - walkthrough - cheats
- Half-Minute Hero: Super Mega Neo Climax (X360) - review - sales - walkthrough - cheats
- Hector: Badge of Carnage - Episode 1: We Negotiate With Terrorists (PC) - review - sales - walkthrough - cheats
- Hamilton's Great Adventure (PC) - review - sales - walkthrough - cheats
- Hamilton's Great Adventure (PS3) - review - sales - walkthrough - cheats
- Leedmees (X360) - review - sales - walkthrough - cheats
- Who's That Flying?! (iOS) - review - sales - walkthrough - cheats
- Cthulhu Saves the World (PC) - review - sales - walkthrough - cheats
- SkyDrift (X360) - review - sales - walkthrough - cheats
- To the Moon (PC) - review - sales - walkthrough - cheats
After Bethesda's open-world fantasy RPG Skyrim sold 10 million units, no one could blame Capcom for hoping there's room for more than just one fantasy RPG title about slaying dragons and saving the world. Dragon's Dogma represents a three year development cycle for the Japanese studio, with more than 150 developers plugging away at its design. With the game representing such a large investment, a lot is riding on how well Dragon's Dogma will fare at retail.
As much fun as I have with many of the iOS games I play, there are few which I stick with for very long. In some cases that's because the free or $0.99 entry point for these games have a direct correlation with the amount of depth they contain -- there's one good idea, but it's not necessarily something you'll want to spend more than a few hours with. Jetpack Joyride is a straightforward auto-runner, hardly the sort of thing that I would expect to play for long. And yet it has managed to keep its spot on the front page of my iPhone for months; it's my go-to game when I have a minute to spare. It's simple, easy-to-play, and it's now available in beta on Facebook.
Joyride started out as a $0.99 download on the App Store, during which time it sold about one million units. It was then converted into a free-to-play game and had been downloaded an additional 13 million times as of February. According to a press release issued today, that number has soared to 25 million downloads. It may not be at the level of Angry Birds, but that is a huge figure, particularly if developer Halfbrick's expectation for 5 to 10 percent of customers spending at least a dollar continues as the game expands to Facebook.
It may have cut it close, but Camouflaj's debut title, Republique, managed to reach its Kickstarter goal in the final hours before its deadline today. The project kicked off a month ago seeking $500,000 and, after an initial surge of pledges, found itself struggling to attract backers. Rather than accept the fact that there was not half a million dollars out there to fund a hardcore iOS title like this, Camouflaj adapted and now finds itself padding that $500,000 with additional pledges ahead of its 3pm Pacific deadline.
Republique was initially pitched as an iOS game combining stealth and survival horror in the style of a game from the PlayStation era. With an estimated budget of over $1 million, Camouflaj turned to Kickstarter to come up with $500,000 to help ensure it would not have to compromise creative control or hand over ownership of the IP.
Overview
There is one game in the top 20 to be in its final week before launch. StarHawk (PS3) added 4,284 pre-orders in its final week for a grand total of 55,622. As a reminder the Pro data is back up, which means that I am taking requests again for games outside the top 20.
The top three games have 200,000 or more pre-orders, the same as last week, and the top 12 has 100,000 or more pre-orders, up from 11 last week. Three games added 20,000 or more, the same as last week and three added 10,000 or more, the same as last week.
Games in Final Week Before Launch
StarHawk (PS3) added 4,284 pre-orders in its final week for a grand total of 55,622. Expect first week sales in the USA to be in the 60,000 to 80,000 unit range. Expect StarHawk (PS3) to sell between 150,000 to 200,000 units by the time it stops selling. This is the first game in series.
Major Performers – Week Ending April 28
Sniper Elite V2 (X360) sales are expected to drop to around 25,000 in its second week on sale, while the PlayStation 3 version is expected to drop to around 20,000.
TERA (PC) sales are expected to drop to around 25,000 in its second week on sale.
Prototype 2 (X360) sales are expected to drop to around 30,000 units in its third week on sale. The PlayStation 3 version is expected to drop to around 20,000 units in its third week on sale.
Hardware sales overall are expected to drop slightly compared to the previous week.
Other Hot Games

Diablo III (PC) is at the top spot, as it added 38,016 pre-orders, down from 70,444 last week, for a total of 764,529. The game is two weeks away from launch, May 15 in North America and Europe.

Tom Clancy’s Ghost Recon: Future Soldier (X360) is at number two, as it added 22,487 pre-orders, down from 27,097 last week, for a total of 352,255. The PlayStation 3 version is down one spot to number 12, as it added 4,122 pre-orders, down from 4,747 last, for a total of 106,250. The game is three weeks away from launch, May 22, 2012 in the USA.
Notable mentions: Max Payne 3 (X360) added 8,901 pre-orders for a total of 139,288. Max Payne 3 (PS3) added 5,989 pre-orders for a total of 112,894. Guild Wars 2 (PC) added 21,814 pre-orders for a total of 118,560.
Requests: Resident Evil 6 (PS3) added 1,477 pre-orders for a total of 23,114. Resident Evil 6 (X360) added 1,418 pre-orders for a total of 22,524. Heroes of Ruin (3DS) added 410 pre-orders for a total of 18,179.
If your favorite game isn't in the top 20, leave a comment requesting which game you want to see and the three most requested games will be added in next week's article!
The Top 50 can be seen below or click here to go to the USA pre-orders page.
Contact VGChartz at wdangelo@vgchartz.com
The Vita has been touted by Sony, and even some gamers, as a PlayStation 3 in your hands, which means that we can and should expect plenty of console-quality games to release on it, be they ports or original titles. I think this is a pretty lofty claim, but the steady stream of ports the system has been getting proves that it's at least capable of a similar experience. In some cases these ports are even the superior versions of the game, akin to a Game of the Year edition. Disgaea 3: Absence of Detention is the latest example of a port done right; developer Nippon Ichi Software has given us not only the entirety of the PlayStation 3 version of the game without any compromises, but all $50 worth of DLC, and content and features that are exclusive to the Vita version, vastly improving the experience in the process.

If you're familiar with the Disgaea series, you should be well aware that the franchise is known for its liberal use of meta humor and its ability to poke fun at itself, even when the plot gets serious. In Disgaea 3, the story takes place in Netherworld Academy, a place where demons hone their evil, and where being helpful and generous is frowned upon whilst cheating, lying, and threatening to get your way are all rewarded. Some of the ways in which the theme of 'bad is good' manifests itself are extremely humorous, with many of the jokes revolving around the inherent absurdities of JRPG tropes and cliches.
You play as Mao, the star student of Netherworld Academy and son of the overlord of the underworld. As a star student, he's very keen on maintaining his reputation as a cold, heartless, cruel demon who feels no compassion and is quick to anger when things don't go his way. When his father steps on his game console and ruins the 4 million hours he's spent on his game, he vows to defeat his dear old dad and take over the netherworld, enslaving and performing experiments on anyone who gets in the way. Even though much of the plot revolves around Mao's quest to defeat his father, there are a lot of subplots and subtle character developments that add a surprising amount of depth to the narrative given the silliness of the game as a whole. Most of the characters are there for comedic relief (take, for example, the home economics teacher known as Mr Champloo, who speaks entirely in cooking analogies), but even these characters have a certain depth to them that unfolds as the story progresses.

One aspect of the game that really makes the characters stand out as the most memorable part of Disgaea 3: Absence of Detention is the surprisingly effective voice acting. Every single character is fully voiced, and the interactions witnessed during the simple cutscenes are fluid and well done; there's very little in the way of awkward pacing or poorly written dialogue. The soundtrack is also decent. Whilst no single track stands out as being exceptional, the upside is that there are also no annoying ones. The game runs flawlessly, and I didn't encounter a single bug throughout my time at the Academy, though the fact that I have to point out that the game is fully functional, rather than buggy, says more about the state of modern video games than the quality of Disgaea 3.
Even though Disgea is mostly known for its humor, the gameplay of Absence of Detention is incredibly accessible. Previous iterations (and even the PS3 version of Disgaea 3) were plagued with camera issues that made character movement and placement a chore, especially in levels with tall walls or pillars that could obstruct your view. The Vita version rectifies this by giving you a nearly-flat top-down view that you can activate by pressing square and tapping the top left corner of the screen at the same time. Performing the button presses properly can be a little tricky, but the simplification offered by the top down view makes battles significantly more enjoyable, since the removal of visual obstacles allows you to focus wholly on strategy. This is also fantastically helpful for dealing with the rare puzzle-platforming elements that show up throughout the game in the form of block-throwing and platform-making.

Absence of Detention also includes rear and front touch controls that are useful for looking around the map and scrolling through menus, though I ended up shutting off the rear panel controls about half way through the game because I found my fingertips were accidentally tapping it (the option to turn off the touch controls was therefore a god-send for me). There's even GPS functionality that gives you bonus points that you can use to unlock things.
The gameplay overall remains unchanged from the console version, the only major new addition being the inclusion of 'awakened' versions of moves, which are randomly performed when attacking enemies when you yourself have low health. It's not a very common occurrence, however. In 40 hours of game time I only witnessed this about a dozen times or so because most abilities result in instant kills. On the flip side, the special attack animations are all gorgeous, even if they are pretty simple-looking sprites. Absence of Justice wasn't all that impressive to look at on the PlayStation 3, but on the Vita's OLED screen, Absence of Detention looks flashy and vibrant, and any sprite-based shortcomings are less noticeable.

Disgaea 3: Absence of Detention's main selling point, and the reason you should pick it up even if you've played the console version, is the sheer volume of content that comes with the package - it's staggering. The story alone will take you 35-40 hours to complete, not including side quests, the various classroom-related features, the item world, or any of the post-game content. Once you've beaten the story, the epilogue opens up side content in the form of DLC expansions for the game, such as Raspberyl's four-chapter side plot or a recruitment drive that allows you to get your hands on bonus characters such as Adell from Disgaea 2. You're also given the opportunity to start over in a New Game Plus mode. Even if you rush through everything Disgaea 3: Absence of Detention has to offer, you're easily looking at 50+ hours of gameplay, even more if you're a completionist who insists on making every character class, unlocking every secret, and buying every upgrade (including the Vita version's custom paint jobs on items).
That said, there's very little in the way of explanation, be it how to play the game properly or what to do to access the bonus content. There are tutorials explaining the various features, and the game is pretty forgiving compared to many strategy RPGs, but the best features are barely hinted at and it took a lot of fiddling around with the various options to figure out how everything worked. The problem is compounded when trying to access the vast amount of DLC included; there are no notifications to indicate that more content has been unlocked, you just have to browse around your hub world to see if anyone new is hanging around. Some of the bonus content is readily available in the epilogue, but since the game doesn't tell you how to access the rest of the bonus content, you'll likely either need to consult a FAQ or fumble around a bit until you find it. Luckily, there's a cheat code that can be activated whenever you turn the game on that allows you to access at least some of the content freely.

Disgaea 3: Absence of Detention is the definitive version of a fantastic game, filled with enough content to keep hardcore players busy for months. We just hope Nippon Ichi follow suit with Disgaea 4, because these are the kinds of ports we want to see on Vita.
This review is based on a digital copy of Disgaea 3: Absence of Detention for the PlayStation Vita, provided by the Publisher.
Disgaea 3: Absence of Detention - Review on gamrReview
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Xbox Live's Larry Hryb, better known as Major Nelson, has announced that the Xbox 360 version of Minecraft has broken a sales record for the Xbox Live Arcade. The game has sold more units in its first 24 hours on Xbox live than any other game. No exact number was given but Hryb did say "there are over 400,000 people playing…so that will give you an idea at how well it is doing."
Mojang CEO and Founder Markus "Notch" Persson Tweeted that the game made a profit within an hour of release. "Saw the official sales numbers for the first 24 hours of Minecraft Xbox 360, and it's very, very good. Profitable in an hour."